Screens

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Screens

A Screen is the basic object for an interface with users. The following objects can be inserted into it:

Primitives from the Graphic Editor, such as straight lines, circles, rectangles, or polygons, among others

ActiveX controls supplied by Elipse Software, such as E3Alarms, E3Browsers, E3Charts, and E3Playbacks

ActiveX controls supplied by a third-party company

Non-vectorial images, such as files in BMP, JPG, or GIF format, among others

Vectorial images, such as files in WMF or EMF format, among others

Standard Windows controls, such as Lists, Text Editors, and Combo Boxes, among others

ElipseX objects, composed by any of the previous objects

Viewer Folders, Queries, Counter-, Demo-, Internal-, and Timer-type Tags

 

Screens use a Himetric standard for measuring size and coordinates, which is given in 1/100 mm, not in pixels. In this system, if a positive value is added to x, then x coordinate moves to the right. When adding a positive value to y, then y coordinate moves down, and its origin is given by the upper left corner of a Screen.

Screens can be opened in Full-Screen mode, occupying all Elipse Power Viewer's area, or as modal Screens, occupying only the size of their height and width coordinates.

Design tab of a Screen

Design tab of a Screen