Screen

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Screen

A Screen is the basic object for interfacing with users. In it, they can insert the following objects:

Primitives from a graphical editor, such as lines, circles, rectangles, and polygons, among others

ActiveX controls provided by Elipse Software, such as E3Alarm, E3Chart, or E3Browser

Third-party ActiveX controls

Non-vector images, such as BMP, JPG, or GIF files

Vector images, such as WMF or EMF files

Default Windows controls such as List Box, Text Box, or Combo Box, among others

E3 graphical libraries (XControls) composed by any of the objects cited previously

Viewer Folders, Queries, Counter, Demo, Internal, and Timer Tags

 

Screens use as a standard for size and coordinates called the Himetric units, given in 1/100 mm, not in pixels. In this system, when adding a positive value to x, the x coordinate moves to the right. When adding a positive value to y, the y coordinate moves down, and its origin is given by the top left corner of a Screen.

Screens can be opened in Full Screen mode, filling the whole E3 Viewer area, or else as modal screens, filling only the size of their height and width coordinates.

Screen

Screen

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