Programming Environment

<< Click to Display Table of Contents >>

 

Programming Environment

The programming environment for scripts in Elipse E3 Studio can be accessed by right-clicking any object and then selecting the Properties option. On the Scripts tab of an object View, users can define which event generates a script. As described on the previous chapter, the types of events in an Elipse E3 object are Pre-Defined and User-Defined.

Pre-defined events vary from object to object, depending on its usage and functionality. A Screen object, for example, contains graphical-interface-related events, such as Click, called when clicking an object, or DblClick, called when double clicking an object. An object such as an I/O Driver, on the other hand, contains communication-related events, such as OnCommError, called when there is a communication error. Users can also define other events for an object, as described before.

When users link a script to an event in an object, the text field presents a procedure declaration whose definition is automatic, and formed by the next text.

Sub ObjectName_EventName()
End Sub

 

In this definition, ObjectName is the name of a linked object and EventName is the name of an event. Script commands must be placed between these two lines.

To help typing a script, users can use AppBrowser. After selecting a method or property, use the Copy option. The selected Tag, property, or method is inserted at cursor's position on script's View. The cursor position is shown as a blinking insertion point.

Was this page useful?